However, if the M1 Max could double the result of the 5600M, it would be on the level of a mobile RTX 3070 discrete GPU. Unfortunately, 3DMark isn’t available on Mac, and four times as many cores doesn’t mean four times the performance. In 3DMark Time Spy, machines with a 5600M average a combined score of 6,027, taking into account CPU and GPU performance. Apple says the M1 Pro with 16 GPU cores offers 2.5x the performance, while the M1 Max with 32 cores offers 4x the performance. The most concrete information we have right now is a comparison to AMD’s 5600M. With four times as many cores, plus 64GB of unified memory, you could probably push the frame rate and settings much higher. With eight cores on the M1 MacBook Pro, we were able to hit above 60 frames per second (fps) in Fortnite at Medium settings. Unsurprisingly, Apple didn’t talk about gaming, but we still have some reference points for what 32 GPU cores could offer. But when Apple announced the M1 Max, I wanted to know how I could put four times as many GPU cores to work. It’s a much more powerful chip than the M1 overall, sporting a balance of performant and efficient cores that leans heavier on the performant side of things. It was never designed that way, and a lacking library of Mac titles means that most games won’t be able to take advantage of the extra horsepower. That doesn’t mean the MacBook Pro is a gaming laptop, though. With a much higher core count, the M1 Max MacBook Pro should offer a big boost to gaming performance compared to the M1.
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